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110 changed files with 6272 additions and 10689 deletions

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name: Build & Release
on:
push:
branches:
- main
jobs:
build-windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: 20
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-pc-windows-msvc
- uses: actions/cache@v4
with:
path: |
~/.cargo/registry
~/.cargo/git
src-tauri/target
key: windows-cargo-${{ hashFiles('**/Cargo.lock') }}
- run: npm install
- uses: tauri-apps/tauri-action@v0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TAURI_SIGNING_PRIVATE_KEY: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY }}
CARGO_BUILD_JOBS: "2"
with:
tagName: ${{ github.ref_name }}
releaseName: RLidentity ${{ github.ref_name }}
releaseBody: New release
releaseDraft: false

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
# Visual Studio Junk
.vs/
[Dd]ebug/
[Rr]elease/
x64/
x86/
*.user
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
*.db
*.opendb
# Environment
.env
.env.*
# Build Artifacts
*.obj
*.log
*.tlog
*.lastbuildstate
*.idb
*.pdb
*.pch
*.res
*.iobj
*.ipdb
*.ipch
# Node / package managers
package-lock.json
pnpm-lock.yaml
yarn.lock
.turbo
# Vite / build caches
.vite/
.cache/
dist/
build/
/node_modules/
# TypeScript
*.tsbuildinfo
# Tauri / Rust
src-tauri/target/
target/
/dist/tauri
# CMake / build artifacts
# CMake Noise
build/
build-x64/
cmake-build-debug/
CMakeFiles/
bin/
lib/
Debug/
Release/
*.obj
*.o
*.lib
*.a
*.so
*.dylib
*.pdb
*.ilk
*.key
*.pvk
*.pfx
# Visual Studio
.vs/
bin/
obj/
*.user
*.userosscache
*.VC.db
*.VC.VC.opendb
*.cer
# IDEs
.idea/
*.sublime-workspace
# Misc
.DS_Store
Thumbs.db
# Logs again (catch-all)
*.log
CMakeCache.txt
cmake_install.cmake
CMakeScripts/
Testing/
node_modules/
# Project Specifics
RLIdentity.dll
RLIdentity.lib
RLIdentity.exp
config.json

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[submodule "GUI"]
path = GUI
url = https://git.rlidentity.me/bits/RLidentity.git
branch = GUI

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# Default ignored files
/shelf/
/workspace.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

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<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CIDR" type="CPP_MODULE" version="4" />

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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_BINARY_OPSIGN/@EntryValue" value="true" type="bool" />
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</component>
</project>

7
.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>

9
.idea/modules.xml generated Normal file
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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/RLIdentityDLL.iml" filepath="$PROJECT_DIR$/.idea/RLIdentityDLL.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/RLIdentityDLL2.iml" filepath="$PROJECT_DIR$/.idea/RLIdentityDLL2.iml" />
</modules>
</component>
</project>

7
.idea/vcs.xml generated Normal file
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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/RLIdentity/RLidentity" vcs="Git" />
</component>
</project>

21
.vscode/c_cpp_properties.json vendored Normal file
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@ -0,0 +1,21 @@
{
"version": 4,
"configurations": [
{
"name": "Win32",
"compilerPath": "cl.exe",
"intelliSenseMode": "windows-msvc-x64",
"cStandard": "c17",
"cppStandard": "c++14",
"includePath": [
"${workspaceFolder}",
"${workspaceFolder}/**"
],
"browse": {
"path": [
"${workspaceFolder}"
]
}
}
]
}

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@ -1,3 +0,0 @@
{
"recommendations": ["tauri-apps.tauri-vscode", "rust-lang.rust-analyzer"]
}

4
.vscode/settings.json vendored Normal file
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@ -0,0 +1,4 @@
{
"cmake.buildDirectory": "${workspaceFolder}/build-x64",
"cmake.generatorPlatform": "x64"
}

29
.vscode/tasks.json vendored Normal file
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{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: cl.exe build active file",
"command": "cl.exe",
"args": [
"/Zi",
"/LD",
"/EHsc",
"/nologo",
"/Fe${fileDirname}\\${fileBasenameNoExtension}.dll",
"${file}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$msCompile"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}

22
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.10)
project(RLIdentityDLL)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Set output directory to x64/Release for consistency with VS project
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
add_library(RLIdentity SHARED
RLIdentity.cpp)
# Make local headers visible to the compiler and IntelliSense
target_include_directories(RLIdentity BEFORE PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# Link MinHook
target_link_libraries(RLIdentity PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/libMinHook.x64.lib)
# Add definitions if needed
target_compile_definitions(RLIdentity PRIVATE _USRDLL RLIDENTITYDLL_EXPORTS)

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MinHook.h Normal file
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/*
* MinHook.h - Minimal Hooking Library Header
*
* This header provides the interface for the MinHook library.
* The library file (libMinHook.x64.lib) must be linked.
*/
#ifndef MINHOOK_H
#define MINHOOK_H
#ifdef _WIN64
#pragma comment(lib, "libMinHook.x64.lib")
#else
#pragma comment(lib, "libMinHook.x86.lib")
#endif
#ifdef __cplusplus
extern "C" {
#endif
// Status codes
typedef enum _MH_STATUS {
MH_OK = 0,
MH_ERROR_ALREADY_INITIALIZED,
MH_ERROR_NOT_INITIALIZED,
MH_ERROR_ALREADY_CREATED,
MH_ERROR_NOT_CREATED,
MH_ERROR_ENABLED,
MH_ERROR_DISABLED,
MH_ERROR_NOT_EXECUTABLE,
MH_ERROR_UNSUPPORTED_FUNCTION,
MH_ERROR_MEMORY_ALLOC,
MH_ERROR_MEMORY_PROTECT,
MH_ERROR_MODULE_NOT_FOUND,
MH_ERROR_FUNCTION_NOT_FOUND
} MH_STATUS;
// Hook creation flags
typedef enum _MH_HOOK_FLAGS {
MH_NONE = 0,
MH_ALL_HOOKS = (int)-1
} MH_HOOK_FLAGS;
// Initialize the MinHook library
MH_STATUS WINAPI MH_Initialize(void);
// Uninitialize the MinHook library
MH_STATUS WINAPI MH_Uninitialize(void);
// Create a hook
MH_STATUS WINAPI MH_CreateHook(
void* pTarget,
void* pDetour,
void** ppOriginal
);
// Enable a hook
MH_STATUS WINAPI MH_EnableHook(
void* pTarget
);
// Disable a hook
MH_STATUS WINAPI MH_DisableHook(
void* pTarget
);
// Enable all hooks
MH_STATUS WINAPI MH_EnableAllHooks(void);
// Disable all hooks
MH_STATUS WINAPI MH_DisableAllHooks(void);
// Remove a hook
MH_STATUS WINAPI MH_RemoveHook(
void* pTarget
);
// Queue an enable hook
MH_STATUS WINAPI MH_QueueEnableHook(
void* pTarget
);
// Queue a disable hook
MH_STATUS WINAPI MH_QueueDisableHook(
void* pTarget
);
// Apply queued hooks
MH_STATUS WINAPI MH_ApplyQueued(void);
// Find a function address in a module
MH_STATUS WINAPI MH_FindHook(
void* pTarget,
void** ppHook
);
// Check if a hook is enabled
MH_STATUS WINAPI MH_IsHookEnabled(
void* pTarget,
int* pbEnabled
);
// Get the last error message (optional, for debugging)
const char* WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif
#endif // MINHOOK_H

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@ -1,56 +0,0 @@
# RLidentity v2.0.1
> **Be anyone, Win everything.**
![App Logo](https://cdn.discordapp.com/icons/1470914465515049083/88f78baaa66b440109a59a7999951cd8.webp?size=128)
RLidentity is a modern, high-performance Name Spoofing tool for Rocket League. It features a sleek, glass-morphism GUI built with Tauri and React, backed by a powerful C++ injection system.
## Features
* **Identity Spoofing**: Change your in-game name and platform identity on the fly.
* **Dual Platform Support**: Seamlessly switch between **Epic Games** and **Steam**.
* **Smart Injection**: Automated DLL injection with real-time Rocket League status detection.
* **Auto-Sync System**: The GUI automatically stays up-to-date by syncing the latest `injector.exe` and `RLIdentity.dll` directly from Gitea.
* **Modern UI**: High-performance, transparent "Acrylic" interface with interactive tutorials and a built-in log viewer.
## Installation (First Time Users)
1. Navigate to the [Releases](https://git.rlidentity.me/bits/RLidentity/releases) page on Gitea.
2. Download the latest `rlidentitygui_x.x.x_x64-setup.exe`.
3. Run the installer.
4. **Launch RLidentity**: On first launch, the app will automatically download the necessary core assets (`injector.exe` and `RLIdentity.dll`) to your `AppData/RLidentity` folder.
## Developer Setup
This repository uses a multi-branch structure to keep the codebase clean:
* **`gui` Branch**: Contains the Tauri/React frontend and Rust backend.
* **`dll` Branch**: Contains the C++ source code for the DLL and the Injector.
### Building the GUI
```bash
npm install
npm run build
npx tauri build
```
### Building the DLL
The DLL and Injector are built using Visual Studio 2022 (v143 toolset). Ensure `MinHook` is correctly linked for the identity hooking logic.
## Credits & Debug
* **Lead Dev & Owner**: Bits
* **Dev & Admin**: Danni
* **Helpers**: Quinn, sndr
## 🔗 Links
* **Official Website**: [rlidentity.me](https://rlidentity.me)
* **Discord**: [rlidentity.me/discord](https://rlidentity.me/discord)
* **FAQ**: [rlidentity.me/faq](https://rlidentity.me/faq)
---
*Disclaimer: Use this tool responsibly. RLidentity is not affiliated with Psyonix or Epic Games.*

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RLIdentity.cpp Normal file
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// RLIdentity.cpp - v2.1.1 Crash-Resistant Edition
#include <Windows.h>
#include <shlobj.h>
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include "MinHook.h"
#pragma comment(lib, "libMinHook.x64.lib")
#pragma comment(lib, "shell32.lib")
static char g_SpoofedName[256] = "Player";
struct EOS_UserInfo {
int32_t ApiVersion;
void* UserId;
const char* Country;
const char* DisplayName;
const char* PreferredLanguage;
const char* Nickname;
const char* DisplayNameSanitized;
};
// --- Safety Helper ---
// Checks if memory is actually readable before we touch it
bool IsValidPtr(void* ptr) {
if (!ptr) return false;
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery(ptr, &mbi, sizeof(mbi))) {
return (mbi.Protect & (PAGE_READONLY | PAGE_READWRITE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE)) != 0;
}
return false;
}
void LoadConfig() {
char path[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, path))) {
char jPath[MAX_PATH];
sprintf_s(jPath, "%s\\RLidentity\\config.json", path);
FILE* fp = NULL;
if (fopen_s(&fp, jPath, "r") == 0 && fp) {
char buffer[1024] = { 0 };
size_t bytes = fread(buffer, 1, sizeof(buffer)-1, fp);
fclose(fp);
if (bytes > 0) {
const char* key = "\"spoofedName\"";
char* pos = strstr(buffer, key);
if (pos) {
char* start = strchr(strstr(pos, ":"), '\"');
if (start) {
char* end = strchr(start + 1, '\"');
if (end) {
size_t len = end - (start + 1);
if (len > 0 && len < 255) {
memcpy(g_SpoofedName, start + 1, len);
g_SpoofedName[len] = '\0';
}
}
}
}
}
}
}
}
// --- Hooks with Strict Safety ---
typedef int(__stdcall* CopyUserInfo_t)(void*, void*, void**);
static CopyUserInfo_t oEOS_UserInfo_CopyUserInfo = nullptr;
int __stdcall hkEOS_UserInfo_CopyUserInfo(void* pHandle, void* pOptions, void** pOutUserInfo) {
int res = oEOS_UserInfo_CopyUserInfo(pHandle, pOptions, pOutUserInfo);
// CRASH FIX 1: Verify all pointers before dereferencing
if (res == 0 && pOutUserInfo && IsValidPtr(*pOutUserInfo) && IsValidPtr(pOptions)) {
EOS_UserInfo* info = (EOS_UserInfo*)*pOutUserInfo;
// CRASH FIX 2: Check if LocalUserId exists at the expected offset
void* localPlayerId = *(void**)((uintptr_t)pOptions + 8);
if (info->UserId == localPlayerId) {
// CRASH FIX 3: SEH Protection for string assignments
__try {
info->DisplayName = g_SpoofedName;
if (info->Nickname) info->Nickname = g_SpoofedName;
if (info->DisplayNameSanitized) info->DisplayNameSanitized = g_SpoofedName;
}
__except (EXCEPTION_EXECUTE_HANDLER) {
// Silently fail if the memory becomes invalid
}
}
}
return res;
}
typedef int(__stdcall* GetConnectMap_t)(void*, void*, char*, int32_t*);
static GetConnectMap_t oEOS_Connect_GetExternalAccountMapping = nullptr;
int __stdcall hkEOS_Connect_GetExternalAccountMapping(void* handle, void* options, char* buffer, int32_t* length) {
int res = oEOS_Connect_GetExternalAccountMapping(handle, options, buffer, length);
// CRASH FIX 4: Check buffer length before copying
if (res == 0 && buffer && length && IsValidPtr(buffer)) {
if (*length > (int32_t)strlen(g_SpoofedName)) {
strcpy_s(buffer, *length, g_SpoofedName);
}
}
return res;
}
DWORD WINAPI HookThread(LPVOID lpParam) {
LoadConfig();
if (MH_Initialize() == MH_OK) {
HMODULE h = NULL;
// Wait for SDK with a timeout (don't hang forever)
for (int i = 0; i < 200 && !h; i++) {
h = GetModuleHandleA("EOSSDK-Win64-Shipping.dll");
Sleep(100);
}
if (h) {
LPVOID f1 = (LPVOID)GetProcAddress(h, "EOS_UserInfo_CopyUserInfo");
LPVOID f2 = (LPVOID)GetProcAddress(h, "EOS_Connect_GetExternalAccountMapping");
if (f1) MH_CreateHook(f1, (LPVOID)&hkEOS_UserInfo_CopyUserInfo, (LPVOID*)&oEOS_UserInfo_CopyUserInfo);
if (f2) MH_CreateHook(f2, (LPVOID)&hkEOS_Connect_GetExternalAccountMapping, (LPVOID*)&oEOS_Connect_GetExternalAccountMapping);
MH_EnableHook((LPVOID)MH_ALL_HOOKS);
}
}
return 0;
}
BOOL APIENTRY DllMain(HMODULE h, DWORD r, LPVOID) {
if (r == DLL_PROCESS_ATTACH) {
DisableThreadLibraryCalls(h);
HANDLE hThread = CreateThread(NULL, 0, HookThread, NULL, 0, NULL);
if (hThread) CloseHandle(hThread);
}
else if (r == DLL_PROCESS_DETACH) {
// CRASH FIX 5: Ensure hooks are cleaned up before DLL memory is wiped
MH_DisableHook((LPVOID)MH_ALL_HOOKS);
MH_Uninitialize();
}
return TRUE;
}

Binary file not shown.

22
RLIdentity.filters Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="RLIdentity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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RLIdentity.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36414.22
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RLIdentity", "RLIdentity.vcxproj", "{71E79F3E-69F5-426D-8FBD-82CD278F585F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "injector", "injector.vcxproj", "{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Debug|x64.ActiveCfg = Debug|x64
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Debug|x64.Build.0 = Debug|x64
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Debug|x86.ActiveCfg = Debug|Win32
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Debug|x86.Build.0 = Debug|Win32
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Release|x64.ActiveCfg = Release|x64
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Release|x64.Build.0 = Release|x64
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Release|x86.ActiveCfg = Release|Win32
{71E79F3E-69F5-426D-8FBD-82CD278F585F}.Release|x86.Build.0 = Release|Win32
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Debug|x64.ActiveCfg = Release|x64
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Debug|x64.Build.0 = Release|x64
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Debug|x86.ActiveCfg = Release|x64
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Debug|x86.Build.0 = Release|x64
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Release|x64.ActiveCfg = Release|x64
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Release|x64.Build.0 = Release|x64
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Release|x86.ActiveCfg = Release|x64
{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}.Release|x86.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E84CAF32-800F-4E7C-8542-3E7865BA1FC3}
EndGlobalSection
EndGlobal

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RLIdentity.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{71e79f3e-69f5-426d-8fbd-82cd278f585f}</ProjectGuid>
<RootNamespace>RLNameSpoofer</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>RLIdentity</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>(VcpkgRoot)\installed\x64-windows\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VcpkgRoot)\installed\x64-windows\lib</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="RLIdentity.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

1
RLIdentity/RLidentity Submodule

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Subproject commit 13b28286dc1263bb98c55645b1c3d16f9f724a7b

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@ -1,14 +0,0 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>RLidentity</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

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injector.cpp Normal file
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// injector.cpp
// A simple, standalone DLL injector for Rocket League.
// Compile as a x64 Console Application in Visual Studio.
#include <windows.h>
#include <tlhelp32.h>
#include <iostream>
#include <string>
// Find the Process ID by name
DWORD GetProcessIdByName(const wchar_t* processName) {
DWORD pid = 0;
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnapshot != INVALID_HANDLE_VALUE) {
PROCESSENTRY32W pe;
pe.dwSize = sizeof(PROCESSENTRY32W);
if (Process32FirstW(hSnapshot, &pe)) {
do {
if (_wcsicmp(pe.szExeFile, processName) == 0) {
pid = pe.th32ProcessID;
break;
}
} while (Process32NextW(hSnapshot, &pe));
}
CloseHandle(hSnapshot);
}
return pid;
}
int wmain(int argc, wchar_t* argv[]) {
if (argc < 3) {
std::wcout << L"Usage: injector.exe <ProcessName> <DllPath>" << std::endl;
return 1;
}
const wchar_t* targetProcess = argv[1];
const wchar_t* dllPath = argv[2];
DWORD pid = GetProcessIdByName(targetProcess);
if (pid == 0) {
std::wcout << L"[-] Failed to find process: " << targetProcess << std::endl;
return 1;
}
std::wcout << L"[+] Found process " << targetProcess << L" (PID: " << pid << L")" << std::endl;
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);
if (hProcess == NULL) {
std::wcout << L"[-] Failed to open process. Error: " << GetLastError() << std::endl;
return 1;
}
// Allocate memory in target process for the DLL path string
size_t pathLen = (wcslen(dllPath) + 1) * sizeof(wchar_t);
void* remoteMem = VirtualAllocEx(hProcess, NULL, pathLen, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (remoteMem == NULL) {
std::wcout << L"[-] Failed to allocate memory in target process." << std::endl;
CloseHandle(hProcess);
return 1;
}
// Write the DLL path string into the allocated memory
if (!WriteProcessMemory(hProcess, remoteMem, dllPath, pathLen, NULL)) {
std::wcout << L"[-] Failed to write memory in target process." << std::endl;
VirtualFreeEx(hProcess, remoteMem, 0, MEM_RELEASE);
CloseHandle(hProcess);
return 1;
}
// Create a remote thread that calls LoadLibraryW with the path to our DLL
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)LoadLibraryW, remoteMem, 0, NULL);
if (hThread == NULL) {
std::wcout << L"[-] Failed to create remote thread. Error: " << GetLastError() << std::endl;
VirtualFreeEx(hProcess, remoteMem, 0, MEM_RELEASE);
CloseHandle(hProcess);
return 1;
}
std::wcout << L"[+] DLL injected successfully!" << std::endl;
// Clean up
WaitForSingleObject(hThread, INFINITE);
VirtualFreeEx(hProcess, remoteMem, 0, MEM_RELEASE);
CloseHandle(hThread);
CloseHandle(hProcess);
return 0;
}

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injector.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{A1B2C3D4-E5F6-4A7B-8C9D-0E1F2A3B4C5D}</ProjectGuid>
<RootNamespace>injector</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)x64\Release\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="injector.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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libMinHook.h Normal file
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#pragma once
#include "MinHook.h"

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{
"name": "RLIdentity",
"private": true,
"version": "2.0.1",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview",
"tauri": "tauri"
},
"dependencies": {
"@tauri-apps/api": "^2.10.1",
"@tauri-apps/plugin-opener": "^2",
"@tauri-apps/plugin-process": "^2.3.1",
"@tauri-apps/plugin-shell": "^2.3.5",
"@tauri-apps/plugin-updater": "^2.10.0",
"react": "^19.1.0",
"react-dom": "^19.1.0"
},
"devDependencies": {
"@tauri-apps/cli": "^2.10.1",
"@types/react": "^19.1.8",
"@types/react-dom": "^19.1.6",
"@vitejs/plugin-react": "^4.6.0",
"autoprefixer": "^10.4.27",
"postcss": "^8.5.6",
"tailwindcss": "^4.2.1",
"typescript": "~5.8.3",
"vite": "^7.0.4"
}
}

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23
src-tauri/.gitignore vendored
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# src-tauri (Rust / Tauri) ignores
# Rust
/target/
**/target/
# Tauri build artifacts
/.tauri/build/
/.tauri/bundle/
# Editor
.vscode/
.idea/
# Logs
*.log
# Generated by Cargo
# will have compiled files and executables
/target/
# Generated by Tauri
# will have schema files for capabilities auto-completion
/gen/schemas

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[package]
name = "RLIdentity"
version = "2.0.1"
description = "check out https://rlidentity.me for more info!"
authors = ["bits", "danni :3"]
edition = "2021"
[lib]
name = "rlidentitygui_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2", features = [] }
[dependencies]
reqwest = { version = "0.12", features = ["json"] }
tokio = { version = "1", features = ["full"] }
tauri = { version = "2", features = ["tray-icon", "image-png"] }
tauri-plugin-opener = "2"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
sysinfo = "0.30"
dirs = "5"
tauri-plugin-updater = "2.10.0"
tauri-plugin-process = "2.3.1"
sha2 = "0.10"
hex = "0.4"
[target.'cfg(target_os = "windows")'.dependencies]
window-vibrancy = "0.5.2"

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fn main() {
tauri_build::build()
}

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{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "Capability for the main window",
"windows": ["main"],
"permissions": [
"core:default",
"core:window:allow-minimize",
"core:window:allow-toggle-maximize",
"core:window:allow-close",
"core:window:allow-hide",
"core:window:allow-show",
"core:window:allow-start-dragging",
"opener:default",
"updater:default",
"process:allow-restart",
"allow-main-commands"
]
}

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{"default":{"identifier":"default","description":"Capability for the main window","local":true,"windows":["main"],"permissions":["core:default","core:window:allow-minimize","core:window:allow-toggle-maximize","core:window:allow-close","core:window:allow-hide","core:window:allow-show","core:window:allow-start-dragging","opener:default","updater:default","process:allow-restart","default"]}}

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<background android:drawable="@color/ic_launcher_background"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#fff</color>
</resources>

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{
"identifier": "allow-main-commands",
"description": "Allows RLIdentity core commands",
"commands": {
"allow": [
"minimize_to_tray",
"save_config",
"inject_dll",
"validate_key",
"check_status",
"get_hwid",
"get_app_version",
"download_assets"
]
}
}

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@ -1,18 +0,0 @@
[default]
description = "Default permissions for my application"
permissions = [
"allow-main-commands"
]
[[permission]]
identifier = "allow-main-commands"
description = "Allows all main commands"
commands.allow = [
"minimize_to_tray",
"save_config",
"inject_dll",
"validate_key",
"check_status",
"get_hwid",
"download_assets"
]

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@ -1,263 +0,0 @@
use reqwest::Client;
use serde::{Deserialize, Serialize};
use std::path::{Path, PathBuf};
use std::process::Command;
use std::sync::Mutex;
use tokio::fs;
use tauri::{Manager, State, WebviewWindow};
use window_vibrancy::apply_acrylic;
use sysinfo::{ProcessRefreshKind, RefreshKind, System};
use sha2::{Sha256, Digest};
// --- types ---
#[derive(Serialize)]
pub struct Status {
pub is_running: bool,
pub is_injected: bool,
}
#[derive(Serialize, Deserialize)]
pub struct UserInfo {
#[serde(rename = "userId")]
pub user_id: Option<String>,
#[serde(rename = "discordId")]
pub discord_id: Option<String>,
#[serde(rename = "epicId")]
pub epic_id: Option<String>,
pub username: Option<String>,
#[serde(rename = "globalName")]
pub global_name: Option<String>,
pub logins: Option<i32>,
}
#[derive(Serialize, Deserialize)]
pub struct KeyValidationResponse {
pub status: String,
pub user: Option<UserInfo>,
}
#[derive(Serialize, Deserialize)]
struct SaveConfigPayload {
#[serde(rename = "spoofedName")]
name: String,
platform: String,
}
#[derive(Deserialize)]
struct AssetManifest {
injector_hash: String,
dll_hash: String,
}
struct AppState {
client: Client,
app_data: PathBuf,
sys: Mutex<System>,
}
// --- helpers ---
async fn get_last_epic_id(base_path: &Path) -> String {
let path = base_path.join("last_epic_id.txt");
if let Ok(content) = fs::read_to_string(path).await {
let trimmed = content.trim();
if trimmed.len() == 32 {
return trimmed.to_string();
}
}
"".to_string()
}
// --- commands ---
#[tauri::command(rename_all = "snake_case")]
fn get_hwid() -> String {
let output = Command::new("reg")
.args(["query", r"HKLM\SOFTWARE\Microsoft\Cryptography", "/v", "MachineGuid"])
.output();
if let Ok(out) = output {
let s = String::from_utf8_lossy(&out.stdout);
if let Some(guid) = s.split_whitespace().last() {
if guid.len() == 36 && guid.contains('-') {
return guid.to_string();
}
}
}
"00000000-0000-0000-0000-000000000000".to_string()
}
#[tauri::command(rename_all = "snake_case")]
async fn validate_key(
key: String,
hwid: String,
state: State<'_, AppState>
) -> Result<KeyValidationResponse, String> {
let epic_id = get_last_epic_id(&state.app_data).await;
let url = format!("https://api.rlidentity.me/keys/{}?hwid={}&epicId={}", key, hwid, epic_id);
let res = state.client.get(&url)
.send()
.await
.map_err(|e| format!("network error: {}", e))?;
res.json::<KeyValidationResponse>()
.await
.map_err(|e| format!("api schema mismatch: {}", e))
}
#[tauri::command(rename_all = "snake_case")]
async fn inject_dll(state: State<'_, AppState>) -> Result<String, String> {
let injector_path = state.app_data.join("injector.exe");
let dll_path = state.app_data.join("RLIdentity.dll");
let is_running = {
let mut sys = state.sys.lock().unwrap();
sys.refresh_processes_specifics(ProcessRefreshKind::new());
let x = sys.processes_by_exact_name("RocketLeague.exe").next().is_some(); x
};
if !is_running {
return Err("rocket league is not running".into());
}
if !injector_path.exists() || !dll_path.exists() {
return Err("files missing, please update".into());
}
let output = Command::new(injector_path)
.arg("RocketLeague.exe")
.arg(&dll_path)
.output()
.map_err(|e| format!("exec failed: {}", e))?;
if output.status.success() {
Ok("injected".into())
} else {
Err("injection failed: check admin privileges".into())
}
}
#[tauri::command(rename_all = "snake_case")]
async fn download_assets(state: State<'_, AppState>) -> Result<(), String> {
fs::create_dir_all(&state.app_data).await.map_err(|e| e.to_string())?;
let manifest: AssetManifest = state.client.get("https://api.rlidentity.me/manifest")
.send().await.map_err(|e| e.to_string())?
.json().await.map_err(|e| e.to_string())?;
let assets = [
("injector.exe", "https://git.rlidentity.me/bits/RLidentity/raw/branch/main/injector.exe", manifest.injector_hash),
("RLIdentity.dll", "https://git.rlidentity.me/bits/RLidentity/raw/branch/main/RLIdentity.dll", manifest.dll_hash),
];
for (name, url, expected_hash) in assets {
let file_path = state.app_data.join(name);
let res = state.client.get(url).send().await.map_err(|e| e.to_string())?;
let bytes = res.bytes().await.map_err(|e| e.to_string())?;
let mut hasher = Sha256::new();
hasher.update(&bytes);
let actual_hash = hex::encode(hasher.finalize());
if actual_hash != expected_hash {
return Err(format!("integrity check failed for {}", name));
}
fs::write(file_path, bytes).await.map_err(|e| e.to_string())?;
}
Ok(())
}
#[tauri::command(rename_all = "snake_case")]
async fn check_status(state: State<'_, AppState>) -> Result<Status, String> {
let is_running = {
let mut sys = state.sys.lock().unwrap();
sys.refresh_processes_specifics(ProcessRefreshKind::new());
let x = sys.processes_by_exact_name("RocketLeague.exe").next().is_some(); x
};
Ok(Status { is_running, is_injected: false })
}
#[tauri::command(rename_all = "snake_case")]
async fn save_config(name: String, platform: String, state: State<'_, AppState>) -> Result<(), String> {
let config_path = state.app_data.join("config.json");
let payload = SaveConfigPayload { name, platform };
if !state.app_data.exists() {
fs::create_dir_all(&state.app_data).await.map_err(|e| e.to_string())?;
}
let json = serde_json::to_string(&payload).map_err(|e| e.to_string())?;
fs::write(config_path, json).await.map_err(|e| e.to_string())
}
#[tauri::command(rename_all = "snake_case")]
fn get_app_version(app: tauri::AppHandle) -> String {
app.package_info().version.to_string()
}
#[tauri::command(rename_all = "snake_case")]
fn minimize_to_tray(window: WebviewWindow) {
let _ = window.hide();
}
// --- main ---
pub fn run() {
tauri::Builder::default()
.manage(AppState {
client: Client::builder()
.danger_accept_invalid_certs(false)
.timeout(std::time::Duration::from_secs(30))
.build()
.unwrap(),
app_data: dirs::data_dir().expect("could not find data dir").join("RLidentity"),
sys: Mutex::new(System::new_with_specifics(
RefreshKind::new().with_processes(ProcessRefreshKind::new())
)),
})
.invoke_handler(tauri::generate_handler![
minimize_to_tray,
inject_dll,
validate_key,
check_status,
get_hwid,
download_assets,
save_config,
get_app_version
])
.setup(|app| {
let window = app.get_webview_window("main").unwrap();
#[cfg(target_os = "windows")]
apply_acrylic(&window, Some((18, 18, 18, 125))).ok();
let monitor_handle = app.handle().clone();
tauri::async_runtime::spawn(async move {
let mut last_seen_running = false;
loop {
tokio::time::sleep(std::time::Duration::from_secs(3)).await;
let state = monitor_handle.state::<AppState>();
let is_running = {
let mut sys = state.sys.lock().unwrap();
sys.refresh_processes_specifics(ProcessRefreshKind::new());
let x = sys.processes_by_exact_name("RocketLeague.exe").next().is_some(); x
};
if is_running && !last_seen_running {
println!("auto-detect: rocket league started. injecting...");
let _ = inject_dll(state).await;
}
last_seen_running = is_running;
}
});
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

View File

@ -1,6 +0,0 @@
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
rlidentitygui_lib::run()
}

View File

@ -0,0 +1 @@
{"rustc_fingerprint":5854182704138152302,"outputs":{"7971740275564407648":{"success":true,"status":"","code":0,"stdout":"___.exe\nlib___.rlib\n___.dll\n___.dll\n___.lib\n___.dll\nC:\\Users\\musta\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\npacked\n___\ndebug_assertions\npanic=\"unwind\"\nproc_macro\ntarget_abi=\"\"\ntarget_arch=\"x86_64\"\ntarget_endian=\"little\"\ntarget_env=\"msvc\"\ntarget_family=\"windows\"\ntarget_feature=\"cmpxchg16b\"\ntarget_feature=\"fxsr\"\ntarget_feature=\"sse\"\ntarget_feature=\"sse2\"\ntarget_feature=\"sse3\"\ntarget_has_atomic=\"128\"\ntarget_has_atomic=\"16\"\ntarget_has_atomic=\"32\"\ntarget_has_atomic=\"64\"\ntarget_has_atomic=\"8\"\ntarget_has_atomic=\"ptr\"\ntarget_os=\"windows\"\ntarget_pointer_width=\"64\"\ntarget_vendor=\"pc\"\nwindows\n","stderr":""},"17747080675513052775":{"success":true,"status":"","code":0,"stdout":"rustc 1.94.0 (4a4ef493e 2026-03-02)\nbinary: rustc\ncommit-hash: 4a4ef493e3a1488c6e321570238084b38948f6db\ncommit-date: 2026-03-02\nhost: x86_64-pc-windows-msvc\nrelease: 1.94.0\nLLVM version: 21.1.8\n","stderr":""}},"successes":{}}

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@ -0,0 +1,3 @@
Signature: 8a477f597d28d172789f06886806bc55
# This file is a cache directory tag created by cargo.
# For information about cache directory tags see https://bford.info/cachedir/

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