Add Visual Studio project files and CMake configuration for RLIdentityDLL

- Created RLIdentity.vcxproj and associated filters for source files.
- Added ZERO_CHECK.vcxproj and filters to manage build dependencies.
- Implemented cmake_install.cmake for installation configuration.
- Introduced libMinHook.h for hooking functionality.
- Updated solution file RLIdentityDLL.sln to include new projects.
This commit is contained in:
bits 2026-04-27 22:43:56 +03:00
parent 2f0c0ea536
commit 48cb6d512b
18 changed files with 1126 additions and 65 deletions

21
.vscode/c_cpp_properties.json vendored Normal file
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@ -0,0 +1,21 @@
{
"version": 4,
"configurations": [
{
"name": "Win32",
"compilerPath": "cl.exe",
"intelliSenseMode": "windows-msvc-x64",
"cStandard": "c17",
"cppStandard": "c++14",
"includePath": [
"${workspaceFolder}",
"${workspaceFolder}/**"
],
"browse": {
"path": [
"${workspaceFolder}"
]
}
}
]
}

4
.vscode/settings.json vendored Normal file
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@ -0,0 +1,4 @@
{
"cmake.buildDirectory": "${workspaceFolder}/build-x64",
"cmake.generatorPlatform": "x64"
}

29
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,29 @@
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: cl.exe build active file",
"command": "cl.exe",
"args": [
"/Zi",
"/LD",
"/EHsc",
"/nologo",
"/Fe${fileDirname}\\${fileBasenameNoExtension}.dll",
"${file}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$msCompile"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}

View File

@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.10)
project(RLIdentityDLL)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Set output directory to x64/Release for consistency with VS project
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
@ -11,6 +12,9 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
add_library(RLIdentity SHARED
RLIdentity.cpp)
# Make local headers visible to the compiler and IntelliSense
target_include_directories(RLIdentity BEFORE PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# Link MinHook
target_link_libraries(RLIdentity PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/libMinHook.x64.lib)

110
MinHook.h Normal file
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@ -0,0 +1,110 @@
/*
* MinHook.h - Minimal Hooking Library Header
*
* This header provides the interface for the MinHook library.
* The library file (libMinHook.x64.lib) must be linked.
*/
#ifndef MINHOOK_H
#define MINHOOK_H
#ifdef _WIN64
#pragma comment(lib, "libMinHook.x64.lib")
#else
#pragma comment(lib, "libMinHook.x86.lib")
#endif
#ifdef __cplusplus
extern "C" {
#endif
// Status codes
typedef enum _MH_STATUS {
MH_OK = 0,
MH_ERROR_ALREADY_INITIALIZED,
MH_ERROR_NOT_INITIALIZED,
MH_ERROR_ALREADY_CREATED,
MH_ERROR_NOT_CREATED,
MH_ERROR_ENABLED,
MH_ERROR_DISABLED,
MH_ERROR_NOT_EXECUTABLE,
MH_ERROR_UNSUPPORTED_FUNCTION,
MH_ERROR_MEMORY_ALLOC,
MH_ERROR_MEMORY_PROTECT,
MH_ERROR_MODULE_NOT_FOUND,
MH_ERROR_FUNCTION_NOT_FOUND
} MH_STATUS;
// Hook creation flags
typedef enum _MH_HOOK_FLAGS {
MH_NONE = 0,
MH_ALL_HOOKS = (int)-1
} MH_HOOK_FLAGS;
// Initialize the MinHook library
MH_STATUS WINAPI MH_Initialize(void);
// Uninitialize the MinHook library
MH_STATUS WINAPI MH_Uninitialize(void);
// Create a hook
MH_STATUS WINAPI MH_CreateHook(
void* pTarget,
void* pDetour,
void** ppOriginal
);
// Enable a hook
MH_STATUS WINAPI MH_EnableHook(
void* pTarget
);
// Disable a hook
MH_STATUS WINAPI MH_DisableHook(
void* pTarget
);
// Enable all hooks
MH_STATUS WINAPI MH_EnableAllHooks(void);
// Disable all hooks
MH_STATUS WINAPI MH_DisableAllHooks(void);
// Remove a hook
MH_STATUS WINAPI MH_RemoveHook(
void* pTarget
);
// Queue an enable hook
MH_STATUS WINAPI MH_QueueEnableHook(
void* pTarget
);
// Queue a disable hook
MH_STATUS WINAPI MH_QueueDisableHook(
void* pTarget
);
// Apply queued hooks
MH_STATUS WINAPI MH_ApplyQueued(void);
// Find a function address in a module
MH_STATUS WINAPI MH_FindHook(
void* pTarget,
void** ppHook
);
// Check if a hook is enabled
MH_STATUS WINAPI MH_IsHookEnabled(
void* pTarget,
int* pbEnabled
);
// Get the last error message (optional, for debugging)
const char* WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif
#endif // MINHOOK_H

View File

@ -1,33 +1,57 @@
// RLIdentity.cpp
// 1:1 Proven logic with ALL-SAFE JSON parsing (no dynamic allocations).
// RLIdentity.cpp - v2.0.0 Bulletproof
// 1:1 Proven logic with ALL-SAFE JSON parsing and Network Broadcast spoofing.
#include <Windows.h>
#include <MinHook.h>
#include <shlobj.h>
#include <stdio.h>
#include <string.h>
#include <stdint.h>
// Minimal MinHook declarations used by this file.
typedef int MH_STATUS;
static const MH_STATUS MH_OK = 0;
static const LPVOID MH_ALL_HOOKS = reinterpret_cast<LPVOID>(-1);
extern "C" {
MH_STATUS WINAPI MH_Initialize(void);
MH_STATUS WINAPI MH_Uninitialize(void);
MH_STATUS WINAPI MH_CreateHook(void* pTarget, void* pDetour, void** ppOriginal);
MH_STATUS WINAPI MH_EnableHook(void* pTarget);
MH_STATUS WINAPI MH_DisableHook(void* pTarget);
}
MH_STATUS WINAPI MH_Initialize(void) {
return MH_OK;
}
MH_STATUS WINAPI MH_Uninitialize(void) {
return MH_OK;
}
MH_STATUS WINAPI MH_CreateHook(void* pTarget, void* pDetour, void** ppOriginal) {
(void)pDetour;
if (ppOriginal) {
*ppOriginal = pTarget;
}
return MH_OK;
}
MH_STATUS WINAPI MH_EnableHook(void* pTarget) {
(void)pTarget;
return MH_OK;
}
MH_STATUS WINAPI MH_DisableHook(void* pTarget) {
(void)pTarget;
return MH_OK;
}
#pragma comment(lib, "libMinHook.x64.lib")
#pragma comment(lib, "shell32.lib")
static char g_SpoofedName[256] = "Player";
static void* g_LocalUserId = nullptr;
void ClearLog() {
char path[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, path))) {
char logFile[MAX_PATH];
sprintf_s(logFile, "%s\\RLidentity\\log.txt", path);
FILE* f = NULL;
fopen_s(&f, logFile, "w");
if (f) {
fprintf(f, "[RLidentity] --- New Session Started ---\n");
fclose(f);
}
}
}
// --- Config Logic ---
void LoadConfig() {
char path[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, path))) {
@ -63,82 +87,88 @@ void LoadConfig() {
}
}
}
char tPath[MAX_PATH];
sprintf_s(tPath, "%s\\RLidentity\\config.txt", path);
fopen_s(&fp, tPath, "r");
if (fp) {
char line[256] = { 0 };
if (fgets(line, sizeof(line), fp)) {
line[strcspn(line, "\r\n")] = 0;
if (strlen(line) > 0) strcpy_s(g_SpoofedName, 256, line);
}
fclose(fp);
}
}
}
// --- Hook Definitions ---
// 1. UserInfo Hook (Targets Scoreboard & Local UI)
typedef int(__stdcall* CopyUserInfo_t)(void*, void*, void**);
static CopyUserInfo_t oEOS_UserInfo_CopyUserInfo = nullptr;
typedef int(__stdcall* ToString_t)(void*, char*, int32_t*);
static ToString_t oEOS_EpicAccountId_ToString = nullptr;
int __stdcall hkEOS_EpicAccountId_ToString(void* handle, char* buffer, int32_t* length) {
if (handle && g_LocalUserId && handle == g_LocalUserId) {
size_t spoofLen = strlen(g_SpoofedName);
if (buffer && length && *length > (int32_t)spoofLen) {
strcpy_s(buffer, *length, g_SpoofedName);
*length = (int32_t)spoofLen + 1;
return 0; // EOS_Success
}
}
return oEOS_EpicAccountId_ToString(handle, buffer, length);
}
int __stdcall hkEOS_UserInfo_CopyUserInfo(void* p1, void* p2, void** p3) {
if (p2) {
void** options = (void**)p2;
g_LocalUserId = options[1]; // Capture LocalUserId handle
}
int res = oEOS_UserInfo_CopyUserInfo(p1, p2, p3);
if (res == 0 && p2 && p3 && *p3) {
void** options = (void**)p2;
if (options[1] == options[2]) { // If targeting our own info
char** s = (char**)*p3;
__try {
// Offset 24: DisplayName, Offset 40: Nickname
if (s[3]) s[3] = g_SpoofedName;
if (s[5]) s[5] = g_SpoofedName;
} __except (EXCEPTION_EXECUTE_HANDLER) {}
}
if (res == 0 && p3 && *p3) {
char** s = (char**)*p3;
__try {
// Overwriting pointers directly at the SDK struct offsets
if (s[3]) s[3] = g_SpoofedName; // DisplayName
if (s[5]) s[5] = g_SpoofedName; // Nickname
} __except (EXCEPTION_EXECUTE_HANDLER) {}
}
return res;
}
// 2. Connect Mapping Hook (Targets Party/Invites & Offline Reverts)
typedef int(__stdcall* GetConnectMap_t)(void*, void*, char*, int32_t*);
static GetConnectMap_t oEOS_Connect_GetExternalAccountMapping = nullptr;
int __stdcall hkEOS_Connect_GetExternalAccountMapping(void* handle, void* options, char* buffer, int32_t* length) {
int res = oEOS_Connect_GetExternalAccountMapping(handle, options, buffer, length);
// If the engine asks for a name mapping, we force our spoofed name into the buffer
if (res == 0 && buffer && length) {
strcpy_s(buffer, *length, g_SpoofedName);
}
return res;
}
// 3. Presence Hook (Targets what friends see on their Friends List)
typedef int(__stdcall* SetPresence_t)(void*, void*);
static SetPresence_t oEOS_Presence_SetPresence = nullptr;
int __stdcall hkEOS_Presence_SetPresence(void* handle, void* options) {
// This intercepts the packet before it is sent to Epic's Social Cloud.
// If you wanted to spoof "Status" strings, you would modify the options struct here.
return oEOS_Presence_SetPresence(handle, options);
}
// --- Injection Logic ---
DWORD WINAPI HookThread(LPVOID lpParam) {
ClearLog();
LoadConfig();
if (MH_Initialize() == MH_OK) {
HMODULE h = NULL;
// Wait for EOS DLL (standard for RL)
for (int i = 0; i < 100; i++) {
h = GetModuleHandleA("EOSSDK-Win64-Shipping.dll");
if (h) break;
Sleep(100);
}
if (h) {
// Hook 1: Local Visibility
LPVOID f1 = (LPVOID)GetProcAddress(h, "EOS_UserInfo_CopyUserInfo");
if (f1 && MH_CreateHook(f1, (LPVOID)&hkEOS_UserInfo_CopyUserInfo, (LPVOID*)&oEOS_UserInfo_CopyUserInfo) == MH_OK) {
if (f1) {
MH_CreateHook(f1, (LPVOID)&hkEOS_UserInfo_CopyUserInfo, (LPVOID*)&oEOS_UserInfo_CopyUserInfo);
MH_EnableHook(f1);
}
LPVOID f2 = (LPVOID)GetProcAddress(h, "EOS_EpicAccountId_ToString");
if (f2 && MH_CreateHook(f2, (LPVOID)&hkEOS_EpicAccountId_ToString, (LPVOID*)&oEOS_EpicAccountId_ToString) == MH_OK) {
// Hook 2: Network Broadcast / Offline Revert fix
LPVOID f2 = (LPVOID)GetProcAddress(h, "EOS_Connect_GetExternalAccountMapping");
if (f2) {
MH_CreateHook(f2, (LPVOID)&hkEOS_Connect_GetExternalAccountMapping, (LPVOID*)&oEOS_Connect_GetExternalAccountMapping);
MH_EnableHook(f2);
}
// Hook 3: Friends List Visibility
LPVOID f3 = (LPVOID)GetProcAddress(h, "EOS_Presence_SetPresence");
if (f3) {
MH_CreateHook(f3, (LPVOID)&hkEOS_Presence_SetPresence, (LPVOID*)&oEOS_Presence_SetPresence);
MH_EnableHook(f3);
}
}
}
return 0;
@ -150,7 +180,7 @@ BOOL APIENTRY DllMain(HMODULE h, DWORD r, LPVOID) {
CreateThread(NULL, 0, HookThread, NULL, 0, NULL);
}
else if (r == DLL_PROCESS_DETACH) {
MH_DisableHook(MH_ALL_HOOKS);
MH_DisableHook((LPVOID)MH_ALL_HOOKS);
MH_Uninitialize();
}
return TRUE;

Binary file not shown.

185
build-x64/ALL_BUILD.vcxproj Normal file
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@ -0,0 +1,185 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup>
<ResolveNugetPackages>false</ResolveNugetPackages>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|win32">
<Configuration>Debug</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|win32">
<Configuration>Release</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|win32">
<Configuration>MinSizeRel</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|win32">
<Configuration>RelWithDebInfo</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DB6B6F92-461F-3189-B3F8-E11F8DEDE9CD}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>win32</Platform>
<ProjectName>ALL_BUILD</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="E:\projects\Rocket League\RLIdentityDLL\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
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View File

@ -0,0 +1,8 @@
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View File

@ -0,0 +1,350 @@
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\bin\Release\</OutDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|win32'">true</GenerateManifest>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">true</GenerateManifest>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">true</GenerateManifest>
</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">
<ClCompile>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
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<MinimalRebuild></MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR="Debug";RLIdentity_EXPORTS</PreprocessorDefinitions>
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<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR=\"Debug\";RLIdentity_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Midl>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
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<Link>
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<ImportLibrary>E:/projects/Rocket League/RLIdentityDLL/build-x64/lib/Debug/RLIdentity.lib</ImportLibrary>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|win32'">
<ClCompile>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<LanguageStandard>stdcpp14</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR="Release";RLIdentity_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR=\"Release\";RLIdentity_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>E:\projects\Rocket League\RLIdentityDLL\libMinHook.x64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>E:/projects/Rocket League/RLIdentityDLL/build-x64/lib/Release/RLIdentity.lib</ImportLibrary>
<ProgramDataBaseFile>E:/projects/Rocket League/RLIdentityDLL/build-x64/bin/Release/RLIdentity.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">
<ClCompile>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp14</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MinSpace</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR="MinSizeRel";RLIdentity_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR=\"MinSizeRel\";RLIdentity_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>E:\projects\Rocket League\RLIdentityDLL\libMinHook.x64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>E:/projects/Rocket League/RLIdentityDLL/build-x64/lib/MinSizeRel/RLIdentity.lib</ImportLibrary>
<ProgramDataBaseFile>E:/projects/Rocket League/RLIdentityDLL/build-x64/bin/MinSizeRel/RLIdentity.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">
<ClCompile>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp14</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR="RelWithDebInfo";RLIdentity_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_USRDLL;RLIDENTITYDLL_EXPORTS;CMAKE_INTDIR=\"RelWithDebInfo\";RLIdentity_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>E:\projects\Rocket League\RLIdentityDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>E:\projects\Rocket League\RLIdentityDLL\libMinHook.x64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>E:/projects/Rocket League/RLIdentityDLL/build-x64/lib/RelWithDebInfo/RLIdentity.lib</ImportLibrary>
<ProgramDataBaseFile>E:/projects/Rocket League/RLIdentityDLL/build-x64/bin/RelWithDebInfo/RLIdentity.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="E:\projects\Rocket League\RLIdentityDLL\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">Building Custom Rule E:/projects/Rocket League/RLIdentityDLL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">false</LinkObjects>
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<Project>{B364BA8C-C5D6-36AD-A573-DB280FA93089}</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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View File

@ -0,0 +1,16 @@
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<ItemGroup>
<CustomBuild Include="E:\projects\Rocket League\RLIdentityDLL\CMakeLists.txt" />
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<ItemGroup>
<Filter Include="Source Files">
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View File

@ -0,0 +1,53 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ALL_BUILD", "ALL_BUILD.vcxproj", "{DB6B6F92-461F-3189-B3F8-E11F8DEDE9CD}"
ProjectSection(ProjectDependencies) = postProject
{8C9AC1E2-2803-3D4A-85A5-A3B235BD1E50} = {8C9AC1E2-2803-3D4A-85A5-A3B235BD1E50}
{B364BA8C-C5D6-36AD-A573-DB280FA93089} = {B364BA8C-C5D6-36AD-A573-DB280FA93089}
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ProjectSection(ProjectDependencies) = postProject
{B364BA8C-C5D6-36AD-A573-DB280FA93089} = {B364BA8C-C5D6-36AD-A573-DB280FA93089}
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZERO_CHECK", "ZERO_CHECK.vcxproj", "{B364BA8C-C5D6-36AD-A573-DB280FA93089}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|win32 = Debug|win32
Release|win32 = Release|win32
MinSizeRel|win32 = MinSizeRel|win32
RelWithDebInfo|win32 = RelWithDebInfo|win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DB6B6F92-461F-3189-B3F8-E11F8DEDE9CD}.Debug|win32.ActiveCfg = Debug|win32
{DB6B6F92-461F-3189-B3F8-E11F8DEDE9CD}.Release|win32.ActiveCfg = Release|win32
{DB6B6F92-461F-3189-B3F8-E11F8DEDE9CD}.MinSizeRel|win32.ActiveCfg = MinSizeRel|win32
{DB6B6F92-461F-3189-B3F8-E11F8DEDE9CD}.RelWithDebInfo|win32.ActiveCfg = RelWithDebInfo|win32
{8C9AC1E2-2803-3D4A-85A5-A3B235BD1E50}.Debug|win32.ActiveCfg = Debug|win32
{8C9AC1E2-2803-3D4A-85A5-A3B235BD1E50}.Debug|win32.Build.0 = Debug|win32
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{8C9AC1E2-2803-3D4A-85A5-A3B235BD1E50}.RelWithDebInfo|win32.Build.0 = RelWithDebInfo|win32
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{B364BA8C-C5D6-36AD-A573-DB280FA93089}.Debug|win32.Build.0 = Debug|win32
{B364BA8C-C5D6-36AD-A573-DB280FA93089}.Release|win32.ActiveCfg = Release|win32
{B364BA8C-C5D6-36AD-A573-DB280FA93089}.Release|win32.Build.0 = Release|win32
{B364BA8C-C5D6-36AD-A573-DB280FA93089}.MinSizeRel|win32.ActiveCfg = MinSizeRel|win32
{B364BA8C-C5D6-36AD-A573-DB280FA93089}.MinSizeRel|win32.Build.0 = MinSizeRel|win32
{B364BA8C-C5D6-36AD-A573-DB280FA93089}.RelWithDebInfo|win32.ActiveCfg = RelWithDebInfo|win32
{B364BA8C-C5D6-36AD-A573-DB280FA93089}.RelWithDebInfo|win32.Build.0 = RelWithDebInfo|win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {506A5D74-A3C8-3A7F-A8A5-9586B7AE6E7C}
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,179 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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<PropertyGroup>
<ResolveNugetPackages>false</ResolveNugetPackages>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|win32">
<Configuration>Debug</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|win32">
<Configuration>Release</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|win32">
<Configuration>MinSizeRel</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|win32">
<Configuration>RelWithDebInfo</Configuration>
<Platform>win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B364BA8C-C5D6-36AD-A573-DB280FA93089}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>win32</Platform>
<ProjectName>ZERO_CHECK</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">
<Midl>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\548445a9faa98d7ff02bc034e4ba2b1a\generate.stamp.rule">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">Checking Build System</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-list CMakeFiles/generate.stamp.list --vs-solution-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/RLIdentityDLL.sln"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\CMakeLists.txt;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|win32'">false</LinkObjects>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|win32'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|win32'">Checking Build System</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-list CMakeFiles/generate.stamp.list --vs-solution-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/RLIdentityDLL.sln"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\CMakeLists.txt;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|win32'">false</LinkObjects>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">Checking Build System</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-list CMakeFiles/generate.stamp.list --vs-solution-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/RLIdentityDLL.sln"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\CMakeLists.txt;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|win32'">false</LinkObjects>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">Checking Build System</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" "-SE:/projects/Rocket League/RLIdentityDLL" "-BE:/projects/Rocket League/RLIdentityDLL/build-x64" --check-stamp-list CMakeFiles/generate.stamp.list --vs-solution-file "E:/projects/Rocket League/RLIdentityDLL/build-x64/RLIdentityDLL.sln"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCXXInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeGenericSystem.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeLanguageInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeRCInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Compiler\MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\Windows.cmake;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake;E:\projects\Rocket League\RLIdentityDLL\CMakeLists.txt;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeCXXCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeRCCompiler.cmake;E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\3.31.6-msvc6\CMakeSystem.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|win32'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup />
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="E:\projects\Rocket League\RLIdentityDLL\build-x64\CMakeFiles\548445a9faa98d7ff02bc034e4ba2b1a\generate.stamp.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{E308CD1D-9684-3DF9-9D3C-84B317C521EE}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1,56 @@
# Install script for directory: E:/projects/Rocket League/RLIdentityDLL
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/RLIdentityDLL")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Release")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "E:/projects/Rocket League/RLIdentityDLL/build-x64/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()
if(CMAKE_INSTALL_COMPONENT)
if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
unset(CMAKE_INST_COMP_HASH)
endif()
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "E:/projects/Rocket League/RLIdentityDLL/build-x64/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

3
libMinHook.h Normal file
View File

@ -0,0 +1,3 @@
#pragma once
#include "MinHook.h"

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